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Video Game Deep Cuts: The Year Of The Pac

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Video Game Deep Cuts: The Year Of The Pac

Wakka wakka wonderful!

Video Game Deep Cuts
Apr 3, 2020
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Video Game Deep Cuts: The Year Of The Pac

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[Pic via Tim Lapetino’s sublime ‘365ofPac’ visuals/collecting project, which I only just found!]

Welcome to the revamped Video Game Deep Cuts newsletter, folks. So, since I moved across to Substack as our newsletter host, it has a much more fully-featured CMS than Tinyletter.

Therefore, I thought I’d try a different newsletter format, inspired by both my buddy Juan Gril’s suggestions & Rex Sorgatz’s (sadly on hiatus) Recs newsletter. Feedback is very much appreciated - do you like it more? Less? Are the headings useful? Ping me with comments.

- Simon, curator

The Current: Recent Games In The Spotlight

  • Half-Life: Alyx is “scary as hell, and proves Valve’s VR gamble paid off.”

  • The Nintendo-published indie Good Job! definitely breaks social distancing rules, but looks super cute.

  • In Other Waters is a unique-looking adventure game “where you get to play a helpful AI assistant to a xenobiologist on the trail of a missing colleague.”

  • Always fascinating to see how Animal Crossing: New Leaf is covered in the New Yorker. (Spoiler: it’s about ‘finding connection’.)

  • Just out on Steam, but another of the Apple Arcade flood I missed, Over The Alps is “a Hitchcockian World War Two spy thriller” with an intriguing dev heritage.

The Culture: Game Culture & Deep Dives

  • Why does Animal Crossing’s fake language sound different in Japan?

  • A love letter to video games, in the time of coronavirus.

  • How a cozy, therapeutic vibe was created in hit visual novel/java-slinging sim Coffee Talk.

  • Mutazione’s Hannah Nicklin has a ‘virtual GDC 2020’ talk on why writing for an ensemble in video games is great, vs. typical ‘hero’s journey’ tropes.

  • A neat mini-doc about the impact of the Hadouken in the Street Fighter series.

The Past: Game History

  • The history of how the Magnavox Odyssey was advertised to ‘70s proto-gamers, in visuals.

  • The quest to beat a legend in speedrunning on Mike Tyson’s Punch-Out.

  • On the making of Big Blue Box/Lionhead’s Fable, featuring “angry swans and crippling crunch”.

  • 57 classic Atari games are now conquerable via artificial intelligence, because of course they are.

The Other Goodness

  • Why netcode (& lag) can make or break your favorite online fighting game - and currently is!

  • In a hard time for positivity, a focus on why Kind Words is wonderfully uplifting as a game concept.

  • Game designer Adam Saltsman (Overland/Canabalt) critiques the design of Doom Eternal.

  • The intriguing imagined evolution of Riot Games from single-product ‘stuck in the mud’ to expansive multi-game universe creator.

  • What happens when the coronavirus outbreak messes with your game announcement plans.

Thanks for reading, and see you next week!
Simon.

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Video Game Deep Cuts: The Year Of The Pac

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